When my golden retriever started body-slamming guests and spiralling into overstimulated chaos, I thought I had a behaviour problem.
I didn’t. I had a systems problem.
In this talk, I explore the surprising parallels between dog training and UX design, and why behaviour is almost always a product of environment, feedback loops, and cognitive load.
Through real-world examples from industrial product design, I’ll show how:
- Overstimulation mirrors cognitive overload in digital systems
- Clear, consistent feedback changes behaviour instantly
- Environment design beats better instructions
- Calm systems create confident users
This is not a cute dog talk. It’s a practical session about behavioural design, systems thinking, and why “bad users” are usually a symptom of unclear structure.
If you work with products, platforms or digital services and have ever thought, “Why don’t users just…?” — this talk is for you.
Expect stories, humour, and concrete design principles you can apply immediately.
