15:40 Day 1DFØ Loftet

Development

Pseudorandom Pleasures

Explore the balance between human unpredictability and computer randomness. Learn to generate predictable noise for creative applications.

Stian Veum Møllersen

Stian Veum Møllersen

Stian er en utvikler fra Oslo, hvor han jobber som utvikler i Visuelle Historier hos NRK. Der jobber han med datavisualisering, digital historiefortelling, interaktiv webgrafikk, algoritmer og andre snodige greier. På fritiden foretrekker han å fikle med språk, ord og andre former for utrykk og undersøke hvordan de relaterer til programmering, gjerne gjennom mediumet kreativ programmering.

When we're working with computer generated graphics we're usually looking for an element of unpredictability. To make things more interesting and natural. It just so happens that humans are really bad at making random choices. Fortunatly, computers are really good at making random choices. Almost too good.

A happy middle would really be preferable. Something between the predictability of humans and the total chaos of noise. A predictable noise if you will. This is where pseudorandomness comes into play.

This short talk is an introduction to ways to generate predictable noise and how you can harness it to make fun things.